Friday, November 13, 2009

A quick little BC illo...


As Chris and I move to update the site and churn out issue 02, we still made plans to make sure our weekly content update continued. This little illustration of an Annelid is one of such updates that we've done when I was unable to update a page (between issues, or previously, when I was moving. Never for anything else!)

I wanted to talk about this piece because it's an example of happy accidents. Originally, it had a lightsource from above illuminating the creature. It was alright, but it felt like the drawing wasn't working to the best of abilities. So I took it out of Painter, moved it into Photoshop, and began playing with some layer modes. After some weird result of difference and/or exclusion, the light source became inversed, giving the drawing a much needed boost.


If you're ever stuck on a piece, (especially a digital one,) sometimes all you need is to change something dramatically on it, whether it be the color scheme, the lighting, etc. Often, happy accidents emerge which push you past the block, and gets you moving again.

Monday, November 9, 2009

And so it begins...

Today, I sit down and begin thumbnailing the pages for Issue 02 of Border Crossings. This isn't the first itme I read through the script though. I received it a few weeks ago from Chris, and gave it a quick read to get an idea of the story and what I might have to draw. Without spoiling much, there's a lot of great stuff in it, and I think this issue will be much better than our first one (which I'm still proud of.) I've taken a lot of guesswork out of my process over the course of the first issue, so I expect things to go smoothly this time around.

When you read through a script, whether it be for comic books, or in preparation for storyboards, the more times you read through it, the better off you'll be. The biggest benefit you can have is it'll cut down on continuity errors throughout the story. I like to spend about a day reading and re-reading through the script, taking breaks occasionally to read the news or other articles online, look up some reference depending on what the script may call, and of course, draw. I'll start thumbnailing about halfway through the day, and revise it one or two times before I start doing my roughs.

The next couple of posts will be Border Crossings-centric, with some sketches and other goodies from the next issue. Stay tuned!

Thursday, October 29, 2009

Toadbat...DONE!


Here's the finished Toadbat piece. Towards the end of it I began to try different ideas to make it stronger, but at some point I realized I was just pushing pixels together, so I decided it was high time to call it done. In other news, Border Crossings is towards the end of its first issue! Tomorrow will be page 21, then after that will be the last page of issue 01. Chris and I are planning to take a two-week break between issues, but it won't mean we're resting. Instead, we'll be redesigning the site to make it more friendly for first-time readers, while doing a marketing blitz for the webcomic. I'll be taking the time to also work on building up a buffer for issue 02, so I'll have a little more free time for other projects.

Saturday, October 3, 2009

Paint Paint Paint...


Here's an update on the Toadbat, now with color! Right now, the color scheme is being glazed over the grey values. You'll notice that it muddies the colors a bit, but that's fine, as right now this is just to get a general idea of color and lighting. Stay tuned!


Also, here's a little warm-up I did this morning. I was reading through the illustrated edition of "The Wonderful Wizard of Oz" (by David Chauvel and Enrique Fernandez) and I forgot how incredible Fernandez's work is in it. So this is a sort of practice in that thick paint style of his. Not nearly as nice, but it's always good to do stuff you wouldn't normally tackle...

Tuesday, September 29, 2009

It's a bird, It's a plane, It's a...Toadbat?!

This is the full image from the last post, with tonal values splashed on there. It's still a work in progress, but at the moment I'm working up a solid value relationship before I start to tackle color. This was a tip I learned from watching one of J.P. Targete's videos from The Gnomon Workshop (quite possibly one of the most helpful videos I've ever seen from them.)

The actual idea for this came about from listening to one of Bobby Chiu's video streams. Somebody suggested he draw "a toad crossed with a bat," and when he decided not to take it, I thought it'd be a waste to let a weird idea like that slip away. So that's how this came about!

Thursday, September 24, 2009

It's a bird...it's a plane...


It's...well...what the heck is it? It's a peek at a little illustration I'm doing...a shiny ha'penny to the one who can guess what it might be.

Thursday, September 17, 2009

Painting fun...



Here's some late night screw-arounds in the painting department...

Thursday, September 10, 2009

Market Square


Here's a teaser for this coming Friday's NEW page of Border Crossings. For anyone that had been following, there was a two week break as I made the move from Atlanta BACK down to Central Florida. But now we're settled in and work has returned to a steady pace.

I'm really happy with how the inks on this page turned out, and you'll get to see not only a confident, inked page, BUT a new attempt at coloring, one that's taking a cue from the lessons learned from Mark Sweeney's blog about ink limits. His little corner of the web is more than helpful: It's a damn goldmine that's free to the public. Ya can't find this stuff in books!

Mark Sweeney's Blog: Link

Wednesday, September 2, 2009

Silhouette Doodlin'



Here's some creature doodles that were done as warm-ups recently. Sometimes it's fun to just take a big, fat brush and see where it takes you on the page...Especially when you know you aren't trying to achieve anything beyond letting your mind wander. Done in Alias Sketchbook.

Tuesday, August 18, 2009

Ligan Square


Above is from the latest page of Border Crossings, which, if you follow the webcomic at all, you will get to see come Friday, when it's updated. It depicts our first view of The Last Island, where all the land-dwelling races have converged upon (either by choice or by force) as the landmasses have sunk below the ocean. If you notice, the Rhizome is sporting a funky pattern on its camo-sheath, something that was spur of the moment and that I really enjoyed compared to my previous solution for depicting the swirling, psychedelic colors of the sheath.

I wanted to talk about this panel for two reasons. One, because I'm actually quite happy with it as a separate little piece of work, and two, the inking on this is FAR different than what I've done since my process post about inking a few weeks back.

Ever since I did page 9, I've grown unhappy with using rapidographs as my inking solution. I never felt totally happy with it, and often I noticed I moved veeeeerrrryyy slowly when inking. So, since then I started an experiment of inking digitally. Remember the Frog Grazer illustration a few posts back? The reason for that piece existing is because I was testing out a new brush that was to become my standard inking tool for BC. I figured if it was a bust, no one would be the wiser, and if it worked out, hey hey, I have a new thing to practice.

I've noticed lately that I've been inking faster now, mostly because of a boost of confidence (probably because I always know that that ink I'm throwing down isn't permanent.) At some point in the future I'd like to switch over to traditional brush, but while I continue to practice with a real brush, scrawling mishapen characters with the permanence of Higgins Ink, I'll keep going along with this digital solution.

Monday, August 17, 2009

Not Dead Yet...

...Life's just been busy! I've been gearing up for a move out of the current apartment that's taking place in about a week, so between that, keeping stuff going for Border Crossings, searching for more freelance stuff to take on to earn a little more income, and some personal projects, I've been quite neglectful of all my haunts on the internet. In the meantime though, I thought I'd throw out two things for everyone to see, one as a preview and one as an in-progress shot.
This first one is a color rough done awhile back for an illustration piece I've yet to have time to tackle. As with all things I've been doing lately, it's an exercise in learning new things, and I'm actually quite tempted to do this up completely traditionally. I actually really like the composition and colors for this, and think when it's completed it'll look pretty good as an illo.


Remember this? With whatever free time I've had as of late, I've been working on this bit by bit. I had started to record the process, but quickly after finishing the grayscale stage it seemed to go by the wayside (mostly because running the software AND painter was making everything slow.) In anycase, I'm at a crossroads with this piece -- while I like the idea of it, I'm not sure if the composition (and, by extension, the POV choice) is as savvy as it can be. I think this little bit has been nipping at me the whole time through the piece, since I've restarted it from scratch a few times now, this being the fourth iteration. So I ask the folk of the internet of their opinion, whether it be a suggestion to improve it, a Yea or Nay to trash it and start anew, or otherwise.

Keep tight folks, I'll see if I can squeeze another post in before the move.

Sunday, July 26, 2009

Frog Grazer


I've been playing around with making brushes in photoshop look and act a bit more like real brushes for inking purposes. I made one that I think worked pretty well, so I did a small illustration to try it out.


Later on, I decided to color it, just to bring it all the way to completion. I'm not really sure what this critter's deal is, but he's got a colorful butt.

Thursday, July 23, 2009

Colors.

The next, and near final stage of making a comic page is coloring. If you do a quick search on the internet, you'll find TONS of information and ideas on how to go about it. Like most everything else in life, there's not really a wrong way to go about it. The method I use I actually learned from the DC Guide to Computer Coloring and Lettering, written by Mark Chiarello and Todd Klein. If your linework was done in ink, I'd advise to follow this method, as it seems to work pretty well.

Most tutorials I've seen out on the web tell you to take your linework, duplicate it onto another layer, then set it to multiply. This lets you color underneath the linework without disturbing any of your hard work. That's all well and good, and it has its uses, but for me, I actually prefer to use channels to separate my lineart. I work in CMYK mode for all my comic pages, since I always assume that at some point or another these pages may be in print (this is something that if you ARE actively doing a webcomic or something else you intend to publish that you should take into account.) Working in CMYK let's me do a couple of things: I can separate my lineart onto a whole different channel away from the artwork, check my colors to see if there's too much (if any) black (otherwise known as K) in them, and it cuts down on my layer use (at most, I end up using 4 or 5. Most of the time it's around 2-3.)

So, the first step in all of this is to separate shapes in the lineart in a process known as "flatting." At this time, I'm not worrying about the correct colors. I have two goals here:
1) Cover all the white of the page
2) Make sure all my colors are distinct enough from each other that I can select them with the magic wand later without any problems.

Whenever I do any color fill-ins, I always use the Pencil tool. Why? Because it's aliased, just like my lineart. Why in the heck would I work mostly aliased? Because it actually helps in keeping stuff fairly sharp when you scale down. If it was all done aliased, it can have the potential to become blurrier than you imagined.

This is what the page looks like if I were to close the document and open it back up. Notice there's no white between the colors? This ties into a later step, called "trapping."
Now comes the time where I start to lay in the actual colors that will appear when the comic gets put on the web. I lock the layer that had my selection colors (all those ugly colors we saw earlier,) and start a new layer on top of it. Then, I usually use the rectangle selection tool and throw in large expanses of color to set the main colors of each scene. The top panel's color was blue, while as you can see, the bottom panels were a purple color for the Rhizome's airlock chamber. I'm still using the pencil tool.
Here are all the base colors laid in with the pencil tool. You might notice on the top panel there's some fancy textures going on. Any sort of extra detailing that isn't just blocks of color, I'll do with a brush, since the brush will handle that sort of thing A LOT better than the pencil tool ever could. In some areas you can see I colored while thinking about shadows, but most of that work is saved for the next step.
I create two new layers, one for shadows, and one for any sort of lighting effects (like the top panel.) The shadows are mostly handled with either the Multiply or Darken mode on, but the lighting effects can vary, depending on what's needed. The top panel's light effects were mostly done with the brush in Color Dodge mode, to get that super bright effect.

I should note, during all this, and especially towards the end, you should have color theory in mind. If your light is a cool green-blue, then you can expect your shadows to actually be something like a warm red-violet. There are a ton of places to learn about this sort of thing, and it's really a subject that goes beyond just this one post.

Anyway, back to the matter at hand: I have all my coloring done, and I flatten the image. Remember when I mentioned earlier about "trapping?" Well, I need to make sure my lineart has a deep-rich black, and there will definitely be NO WHITE between the lines. So, I copy my lineart (that was on a separate channel, remember?) back onto the main page with a color of 60C/40M/40Y/100K.

Why that mix? Because straight 100 percent black isn't really black, it looks more like a dark muddy grey. That mix above actually gives a deep, rich black.

Once the lineart is copied, I delete the extra channel, and save it. Now we take it into Illustrator, letter it, then save it as JPEG to the web! Then come Friday, you have a new page of Border Crossings!

Okay, now a few end-class notes: I really recommend picking up the DC Guide to Computer Coloring and Lettering. The other DC books are alright (I feel there's probably better material elsewhere,) but the Coloring guide is a BIBLE. All these steps I glossed over are covered in pretty good detail here, and it's definitely worth your money to have it with you if you do this regularly.

Now then, here are a few links that talk more about coloring and lettering:

Mark Sweeney's Blog: I actually found this about a half a week ago, but it answers a lot of questions like, "Why shouldn't I use black in my colors," or "Is RGB and CMYK really different?" Consider it supplemental reading to your DC guide.

Balloon Tales: This site goes into MUCH greater depth on lettering than I ever could. Worth a read to learn how to do lettering properly and why(something that most people who self-publish don't really take the time or care to learn.) Seriously, you want to look amateur? Don't read this site, and use Comic Sans or (god forbid) Arial for your lettering. You want your work to actually look professional, READ THIS SITE.

Wednesday, July 22, 2009

Inking.

A'right, now that the pencils have been scanned, we move onto inking! I wouldn't be honest if I didn't give this disclaimer before I get into this post: Out of all the phases in my comic-making process, this is the one that is still fluctuating and changing wildly. Inking isn't my strong suite, and my method is NOT the best, or even one of the better methods out there. Now then...

I'm a little hesitant to ink over my original pencils. I have too much pressure attached to the whole thing, so to take that away I actually print out my pencils onto a separate page. If anything goes wrong, hey, no big deal, right? Just print out another, or even better, smatter the page with some white touchup and I'll be good to go.

Most of my lines are done with a Rapidograph Koh-I-Noor technical pen. I used Microns and other disposable tech pens in the past, but I don't care for them. The ink fades, and they never last long enough if you're inking more than 2-3 pages, 4 at best. I was fortunate though, that my family had a full set of Rapidographs just sitting at home for years, well before I actually went to use them (my Mom, who is the ever vigilant coupon-saver and sales watcher, probably grabbed them from Michaels at a liquidation sale or something else that had them immensely cheap.) I actually use Higgin's Drawing Ink (I think it's called Black Magic?) in my tech pens, something that has some advantages and disadvantages.

Pros:
-It's a thin enough ink that it flows through the pen without gunking it up too much
-You're able to buy the HUGE bottles of it and keep your pens topped off for months, if not years.
-It's a decent ink that you know what's in it.

Cons:
-It probably does cause more maintenance for a pen that already requires quite a bit of maintenance. I think these things have become a little more finicky since using Higgins in them, and I've noticed times where they'll vomit ink in their caps or all over the tip.
-Unless you have an eyedropper or even better, a pipette, it can become a REAL hassle to fill them.
-It doesn't nearly have the same line variance as a nib pen, or even better, a brush.
-It's a decent ink. It's not the best ink I've had (I actually prefer Bombay Ink,) so you have to take into account all the qualities that comes with a decent quality ink.

That third Con is a big thing This is another thing I wanted to mention about tech pens, that could either be a pro or con depending on how you look at it: All the pens are fixed width. Microns at least actually have some flexibility to them, albeit very small amount of flex. The way Rapidographs are designed, they can't take advantage of a felt nib for that flex. It's cold, unbending metal. The plus side is that you're inking a lot of technical things, say buildings, machinery, or vehicles, you have an unyielding line that can offer a smooth, mechanical look to them. The downside? If you ink anything else with them, you get a smooth, mechanical look that's hard to shake. Not only that, but if you want to really take advantage of inking theory such as line weights, you need to buy several of these pens. I think now is the time I should mention one of these fellas runs about $25. Yep. Just one.

To fill blacks, I've ditched using a regular brush to using a Niji waterbrush filled with Higgins ink, something that I learned from James Gurney (though he uses it for far better endeavours.) It saves time going to and from the well, and if you don't have a crappy enough brush for black fill-in or you can't fit your wide brush into the ink well, these'll do nicely, and cost about as much as a cheap brush. They have nylon fibers for the bristles instead of felt, so you'll actually be able to do some brush effects with them (go on, try it!) I ought to note that I haven't gotten a rich, even black from them yet, it comes out more as a really dark grey. It might be the paper I'm using to ink, which is some leftover Blueline paper (something that doesn't seem to suck up ink well at all.) So once I run through that and switch over to decent paper, this may not be the case anymore.

Anyway, at this stage there's two big goals: Determining my spot blacks to make compositional elements work better, and to refine my linework once again and add all the necessary details.

There are not many people in the world of comics that I think can pull off good artwork without spot blacks (Cheeks immediately springs to mind as being one of the top guys who can do such a thing.) I can tell you right now, good spot blacks on a page can make a page. A good rule of thumb that one of my professors use to tell us was "It needs to look good as lineart. If it doesn't look good as lineart, or even worse, it reproduces terribly, you're artwork isn't doing its job." If you shy away from spot blacks, I urge you to reconsider. They don't have to be used as shadows, and infact, you shouldn't think of them that way. I should probably give another post solely on this.

Anyway, as I said before, this stage in my process is right now always in flux. What I do on one page may not be what I'll do for another, and the page after that might be different too. In fact, I'm actually trying out digitally inking my next page of pencils in photoshop to see if I can get a more sensitive line quality. I've picked up the brush again after nearly a good year and a half of neglecting practice, and I'm starting to do that again. I hope one day to actually be able to ink most of my stuff with a brush. I've also been looking at nib pens again after a few helpful suggestions from old friends and professionals. Maybe someday once I'm a little more experienced and not as wet behind the ears I'll be able to do a more proper post on all this.

In the meantime, stay tuned for the next process post. Once the inks are all dry, we take it back yet again into the computer, and begin the coloring/lettering process! I should also mention that come this Friday, you'll be able to see the finished page in all its glory on the webcomic Border Crossings, which can be found riiiiiight over here.

Tuesday, July 21, 2009

Random Art



Since it's been awhile since artwork has actually been on this blog, here's two things that have already made the rounds in other parts of the Internet. One was a creature study/paint exercise, while the other is some linework for an illustration I'm working on. Enjoy!

Penciling.


Above are the pencils for page 09 of Border Crossings. There's not much to say, but I'll see what I can muster:

A few of the pages I did for Border Crossings were actually penciled digitally -- if you can figure out which ones they are, then I didn't do my job well enough. This page is actually the second iteration. The first version of it was done all on my Cintiq a while back, and while it was alright, there were underlying storytelling issues, which got compounded by my tightening of the pencils (which showed my frustration with the storytelling A LOT.)

I should mention that at this stage, I actually have a pretty good idea of what the page will look like, and not much is actually drawn on the fly. By the time I'm done with layouts and getting to this stage, the page is complete in my mind, it's just a matter of getting it onto the paper.

There were a few problems to solve though during it. A few of the things were realizing that I hadn't designed the tattoos yet for the Pnaiki and some background item designs. For the Pnaiki, I did a quick sketch to get the general tatoos down, while for the background items, I went through my morgue file to find some exposed engines and other objects with big, huge pistons, gears, etc.

My setup for drawing is probably pretty average: I have a drafting table (though I've been thinking of getting a new one - I'd like a table I can stand and draw at,) a good light source, an eraser, pencils, and of course, rulers and other drafting tools. It was drawn with a col-erase blue pencil, which I rather enjoy for penciling because it's a good mix of hard/soft lead and I can get a good line out of it. I imagine there's an equivalent for a regular graphite pencil, I just never looked hard enough.

From here, I take the pencils, scan them into Photoshop, then I move onto the inks phase!

Friday, July 17, 2009

Digital Perspective Tutorial!

The next process post will be up tomorrow (could very easily have been up a few days ago, but life gets in the way...)

Chuck asked me about how I go about doing my perspective work digitally, I thought I'd take some screenshots of Photoshop to explain exactly what I do, since just words will probably make it far more confusing. I'm also thinking of doing a future post that shows some analog perspective tricks, for the folk that sit more at the drawing table than the computer desk.


Anyway, let the screenshots flow forth!
You'll probably need to click on them to view some details in a larger screen.



In your new document in Photoshop, enable Rulers (by going to View, show> Rulers.) From there, drag out some guides, you'll need at least three if you're doing two-point perspective (one to represent your horizon line, one to set as an anchor for your right vanishing point, one to set as your left.)


Once you have your guides laid out, click on View, and then select "Snap." Make sure the option for Snap to Guide is on, as this is how you'll make sure all your lines converge on the same point. For the sake of simplicity, I'd also make sure snap to grid is off.

Select the shape tool (I think it might also be called the polygon tool as well...) and change it to Line. Now, here's an important step, which I've highlighted in the screenshot: Make sure the option is set to Paths, and not shape. This prevents it from actually showing up on the canvas until you're actually ready (I should note that this version is CS4, so earlier versions might have this placed elsewhere. Refer to your help manual to see how your layout is set up, though if you're on CS3 it's probably the same.) Also note where you see the line show up: It's under a tab called Paths, which is usually grouped with the Layers and Channels tabs. Most likely, your line right now labeled as "Work Path."


When I laid down the line earlier, I thought I had Snap turned on, but it turned out I didn't. So in this step, I selected the end point (I'll explain later how to do this) and dragged it to the right anchor point. It should snap into place where the two guide lines meet. Congrats! Your first perspective line is made.


At this point, repeat the previous two (one if you had snap on and made it go to the anchor point first time through) steps to make as many more perspective lines as you want for the right vansishing point. Don't worry about making correct perspective, what we're doing is making a quick template that you can alter and change later. What you want right now is a bunch of lines that converge on the right anchor point. I'd try and make sure the other ends don't snap to any other guide points.

Once you've got a healthy amount (you can always add more later), double-click the name "work path", as if you were renaming a Layer. Incidentally, the name window pops up! This is how you save your path. If you left it as Work Path, next time you boot up PS, it'll disappear. Poof. Gone. Plus, we can't have the left and right VPs in one path selection (we could, but it gets messy.) So rename this one "Right VP" or "Right" or whatever else that will remind you that it's the right vanishing point.

Now that you've gone and finished up the right vanishing point, it's time to do the left one. See the little button on the bottom, same place as where the button for "new Layer" is one the Layers tab? Click it, it creates a new path. Rename the path to be "Left V.P" or "Left." From there, repeat the steps you did to create the perspective lines for the Right V.P., but this time anchor them to the left point.

Okay, you've got both your V.P.'s lined and you're ready to make perspective. Using the Direct Selection tool (refer to the screenshot,) select end points to drag them around. I should note that even if you're selecting one line, you should do a Click-Drag method, since simply clicking on a point and moving it can create...problems. So just trust me on this. Pull out the lines to where you want them to be. This is also when you set up your V.P. in its correct position. Just click-drag to select all the end points on the V.P., then start dragging it around (you can take the time now to also adjust the guide if the Horizon line is too high up for you, or too low, etc.)

For the sake of this demo, I'm being really arbitrary about it, but of course in your own piece this is where you actually use all that knowledge you have of perspective to have CORRECT placement. I should also point out you can pull these lines well off the live area of the document, and they still show up, so you can gauge how far away you really need that V.P. Go ahead, try it, I'll wait.

Finished? Good, because we're going to actually draw the perspective lines now. You see, the joy of Paths is that you can alter and change it before you actually decide to commit it to the page. Once you're ready though, here's what you do:

-Select for your foreground color the color you want to use for your perspective lines. I like to have each V.P. have a different color, but whatever doesn't confuse you, go for it.

-Select your pencil tool, and notch the size down to anywhere between 2-4 (you'll probably have to play with this, more in a bit.)

-create a new layer for your perspective

-Select the V.P. path you want to commit to the document.

-Right-click it, then select "stroke Path." Set it to Pencil, with "simulate pressure" OFF.

Voila! Your lines are now drawn on the page for one of your V.P.'s! Repeat these steps for the remaining ones, and your perspective grid is good to go for your drawing.

Regarding the Pencil Tool: you might have to do a few Ctrl+z's before you actually find the right size that works for the piece you're working on. Paths have a tendency to stroke a bit larger than what the tool actually does. So that brush size 4 may actually look like a 6 or an 8, just to give you an idea. Play around with it a bit.

I should also tell you that this works best for pieces that don't involve a Dutch Angle (titled view.) Anything that alters the horizon line from being a straight horizontal obviously can't use guides as the horizon line, but it is possible to still use this method (just some creative thinking will have to take place.)

Hope this helps out some folks, and of course, if you have any questions, feel free to ask away.

Tuesday, July 14, 2009

Layouts.

Above is the layout pencils for page 9 of Border Crossings. I thought I'd make this into a whole start-to-finish series of posts, so hopefully somebody gleans something from all this.

My process back in college was pretty varied, and fluctuated as often as the tide does. Early on, I used to do thumbnails, followed by roughs (on 6 X 9), followed by blown up roughs that I would tighten (11 X 17 at this point!), followed by lightboxing the whole page to clean it up.

I hated it, to say the least.

It took too long, and involved too much running around (popping out to Kinko's to make copies is never a good step to have...it just seems to slow down everything.) Once I got to drawing the actual page, I hated the page, and felt like I had drawn the damn thing several times over (which I did, more or less.)

So I switched it up in my Junior year. Two big things changed in my process that I kept with for a while: I penciled entirely in blueline (used to do tight blueline, then clean it up even further with a dark graphite pencil,) and I dropped doing the 6 X 9 roughs.

I was happy with it, it gave my work some much needed life in it, and kept the whole process fun for me, which was important.

There was a drawback though, which was the fact that lacking those roughs meant that I jumped straight from 2 inch high thumbnails to 11 X 17 comic board. Yikes.

Needless to say, I often erased and redrew stuff a lot. And I had some occasional problems with perspective.

Anyway, moving on. When I first started penciling Border Crossings, I kept it entirely digital, which was great! It brought back the rough pass on my pencils, which meant I could refine stuff without getting too detailed on everything. I blew up my thumbnails in photoshop, then started to refine right on top of them. My compositions were in place, I had rough perspective lines in (so I could lay down perspective that was right according to my original camera angle,) and all that other good stuff.

Unfortunately, after doing a few pages entirely digitally, it was tough. The pen felt really slippery against the tablet surface, so I didn't feel like I had too much control, which meant there were times of "Eh, it looks alright. It's not great, but it might work."

So, here we are. To be honest, this is the first time I'm doing this new step, but it worked out fine, and I think it's a good blend of all the pros of the old techniques:

I took the thumbnail of page 9 and scaled it up to 11 x 17 (remember how the thumbnails were already accurately proportioned? This is why.) From there, I ruled out the panel borders, and loosely defined the staging a bit better. If you notice in the second panel (it might be really hard to see, I think the opacity was turned down a bit too low,) there's some perspective lines gridded in there. These were done using the paths tab and the line tool to make sets of perspective lines for the left, right, and top/bottom VP. This allows me to accurately get perspective lines in there quick and painless, and to start to lay in some basic environment ideas. I actually have a digital template saved that has all these lines ready to be used, so I don't have to spend time recreating them for each page. I just select the right workpath, and set it in place.

You might notice the bottom right panel is different from the thumbs. This is another great part about the layout stage, I can change around some stuff and still keep it loose, and see if it'll work. In this case, the original idea in the thumbnail didn't seem to stage the reveal too well, so I altered it to bring us down near Venetia's viewpoint.

I should note this whole stage is done digitally. The point of it isn't to refine, but define some areas that were a little iffy in the thumbnails, and get things locked down that I know will be vital, like perspective lines.

From here, I flatten the whole image, and to make it easier to pencil over, switch it to grayscale mode, then to duotone mode. In Duotone mode, I set it to monochromatic, then give it 25% cyan only. This gives it a really light blue color that I can still see, but when I pencil, won't show up much in the finished pencils.

From there, I sit down at the drawing table and get started on actually drawing...

Sunday, July 5, 2009

Thumbnails.


Above, are thumbnails for upcoming pages for Border Crossings, which you can find right here. If you can make out my little scratchings, some of the pages up there (most notably 9, 10, and 13) have an alternate or two, in the event I didn't think a panel was working as well as it could have been.

This is actually a pretty recent trend for me in thumbnailing for my comic pages. Before, I would often scribble directly on the script, often right beside the panel description or near it. It was great because I could immediately map out what I had in mind, or I could try a few different variations and then notate which one I wanted to use later. Eventually, I'd reference them for them I start laying in my pencils, or I would scan them in, and stitch them together into a frankenstein Photoshop file, then pencil above that.

Unfortunately (at least for me, as all artists have different quirks to them,) it wasn't ideal. I often ran into the problem of having panels that didn't mesh together well enough, or were a lot more out of proportion with the comic page than I actually thought. What was once a great composition for the panel would have to be readjusted, or completely rethought if it turned out not to work as well.

So I made up a little thumbnail contact sheet in Illustrator, something even the simplest of graphic program users can do. From there, I still will occasionally scribble an idea directly on the script, but now I thumbnail directly into the little boxes (which, if you notice, are proportionate to a 10 x 15 live area of comic board, which is what I most frequently use.) Everything's in proportion, it's a small enough space to prevent too much noodling (though you might notice I couldn't help myself here and there,) and it lets you see a set of pages all at once to see if they work together or not (an incredibly important notion regarding any sort of sequential pages.)

Monday, June 29, 2009

Alien doodle


A quick little pattern/color study on an alien doodle...Photoshop.

Saturday, June 27, 2009

Back from Heroes Con! ...Just a week late.

So this post is going to be ridiculously stupid, because A) I can't show any of the artwork I worked on this past week or week before (and I didn't get much sketch time in that yielded any good nugglets) and B) Because it's a week later than I meant to post.

So we have some writing time instead! I got back from Heroes last Sunday, and all in all I can safely say that it's one of the best conventions I've gone to yet (and it brings my tally up to...3.) I loved how big "Artist's Alley" was (which it's almost a misnomer, since it takes up half the dang floor,) and I got to meet a lot of great people from the Sidebar Forums (anyone from there following this, I'm registered, but I can't post yet...) as well as from the Drawingboard.org, which was a great treat. I also got to meet one of my industry heroes, the always-talented Guy Davis, who was cool enough to give me a portfolio crit. The dude is seriously THE nicest guy I've met. Great talent and great personality.

In other news, Heroes also marked the launching of the comic I've been actively working on for a couple of months now! Border Crossings, which is written by my good friend Christian Sager, is a dark fantasy steampunk story that takes place in an alternate world with all sorts of monstrosities, water, and zombies. Think 20,000 leagues under the sea, mixed with H.P Lovecraft, creatures from movies like Dark Crystal, and you're more or less on track.

For all interested, you can check it out at www.thelastisland.com. Right now, we have 5 pages from the first issue and all 8 pages of the promo comic up, and we'll be updating it at a page a week. So check it out, leave a comment, and enjoy!

And I swear - I WILL have some new artwork up very soon.

Sunday, June 14, 2009

Photoshop Sketch


Trying out some new techniques when I should be in bed sleeping...approximately 1 hour.

Thursday, June 11, 2009

Donovan's Basilisk


This is a painting I did for ConceptArt's Creature of the Week (CoW.) I think it's about 2-3 hours put into it? Maybe less, maybe more, I dunno. It's not perfect on the painting side of things, but I like the idea of it quite a bit. Here's the description I put in for it on CA:

Supposedly discovered by a druid in medieval England, Donovan's Basilisk is a large, cave-dwelling reptavian. Unlike other breeds of Basilisks documented, it doesn't possess the ability to paralyze by venom or stare, and is considered one of the more 'docile' varieties of Basilisk to be found, if such a thing can be believed. It possesses an oily, slick coat of quill-feathers, which seems to aid in retaining the creature's unnaturally high body temperature. Large bioluminescient skin tags line the creature's back, and seem to vent much of the heat off of the creature, while a smoky discharge continuously emanates from the creature's nostrils. This combination of sweltering heat and stifling air gives it a huge handicap when it hunts, often suffocating its prey simply by laying in wait while it pours out this noxious concoction.

Friday, June 5, 2009

Rien Poortuliet Study


Here's a paint study I did from Rien Poortuliet and Wil Huygen's book Gnomes. Great book with some fantastic illustrations done in watercolor/gouache from what it looks like. I did the study in Painter, and since Painter's watercolor features aren't as great as some of their other media (Artist's Oils come to mind...) It's not recreated using similar media materials as Rien. This was a pretty fun exercise, as it teaches some mindful color picking, and using brush strokes to their full effectiveness. Maybe I'll try somebody like Leyendecker or Sargent next...or if I'm stupid/brave, a Bierstadt! Obviously, original image and IP is copyright Rien Poortuliet, Wil Huygen, and Abrams Publishing.

Wednesday, June 3, 2009

Creature Doodle


Hey All,

Here's a quick little doodle I did during lunch yesterday. I named the critter "Ploorg."

Thursday, May 28, 2009

Alien Dino Redux




I decided to apply what I learned from the Candy Demon to my previous painting attempts, so I figured I'd restart that alien dino drawing from before. I didn't particularly care for where it was going, and I didn't have much of a clear idea of what the colors on it were going to be. This time around I came prepared!

I made a mockup of 8 color/pattern variations that I thought were the best out of the ones I brainstormed, and just have to pick out of those now...right now, I think E or F might be the best to go with, but maybe someone out there has a different opinion.

Wednesday, May 27, 2009

Candy Demon Progression


My friend Errol asked me how I went about the last painting, and after flubbing it trying to explain it entirely in words over the phone, I thought I'd put together this.

The process I took is a weird combination of Ryan Church and traditional oil painting, apparently. So I'll try my best to explain it clearly:

The brushes I used for it weren't any special, custom brushes (except for a minor one!) With the lineart opened in Painter, a new layer was created, set to 'gel'. From there, I started to lay in monochromatic washes with the broad water brush (found in digital watercolor), making sure that whenever it couldn't get any darker, I'd dry the layer, drop it, then make a new one to keep going until I got the right range of values I was looking for. This process was repeated probably 3, maybe 4 times in total.

Once that was done, a new layer was made, set to colorize. Here, I took the scratchboard tool (found in pens), and set the opacity to something like 15-20%. This when you can experiment with different color schemes and see what work in terms of temperatures and hues. Since this was the first one I tried this way, I used really saturated colors to make sure the colors came through, since the colorize layer is treated like a glaze almost.

After this, I only used four tools from here on out: an Eraser (I sometimes used a scratchboard variant that I turned into an eraser, but it's usually too hard of an edge at this point,) scratchboard tool (this time with opacity at 90-100%,) Artist's Oils Drybrush, and Artist's Oils Blending Brush. The Drybrush was the most used tool, and most of the gruntwork was done with that. The scratchboard tool was only used for small details, like making the teeth, refining some edges, and doing the swirls on the tusks and claws. The Blending brush didn't come in until way towards the end, when I need to smooth out value transitions in some areas and clean up the roughness of it all. At some point early on, I used the water rake (found in blenders) to smooth stuff out and also start to get the feel of fur going on, but it was the only time I had used it, and I probably could have skipped it altogether if I just kept blending and refining with the tools above.

Once it was finished up and posted on here, I thought it might have looked a little too even in values, so I took it into Photoshop and punched up the values using Curves.

Well, I think that answers all of that! Hope it wasn't too confusing, Errol!

Monday, May 25, 2009

Candy Demon!


So I took the demon to completion in Painter! Happy with how it came out, though I think I might add some markings to him or something...