Showing posts with label Sculpts/Misc. Show all posts
Showing posts with label Sculpts/Misc. Show all posts

Saturday, September 20, 2014

Nasutoceratops Available NOW!


Finished paint job done by the ever talented Martin Garratt

Finished paint job by Martin Garratt



I'm so excited to finally announce that my Nasutoceratops model is now available as my SECOND resin kit!  This time the guy is in 1:15 scale, which gives him a whopping 13" in a neutral pose (the above pose, which the model is in, is about 10" from the two farthest points")  I've been really happy with how this came out, from the initial sculpt to the final finished paint job that was done for it.


Like the T. rex, you can purchase the kit either unfinished and unassembled or finished over at Dan's Dinosaurs. This is Dan's 7th exclusive model for his site (with my rex being no. 6!)  I can't wait to get my copy in the mail and go to town on it!

Unfinished Nasutoceratops model
Finished Nasutoceratops model

Tuesday, July 8, 2014

Allosaurus

I've been swamped in doing an minor addition to my backyard the past handful of weeks, so I haven't been updating with new drawings as much as I'd like to (despite keeping at it during this time.) So to get back on track, let's start with my latest prehistoric sculpture! (All pictures can be clicked to seen larger.)




This was a sculpt that I just finished for a client about a couple weeks back. Allosaurus is a favorite among a lot of dinosaur fans, and I'm no exception. Not sure why exactly people love the species so much, maybe because it's been known for so long, or maybe because it's this sleek, Jurassic predator. Whatever the reason, he was an absolute blast to sculpt.



Unlike some of my previous models, I actually started this one not from a dynamesh ball. Instead, I loaded up my T. rex model I sculpted late last year and used that as my start point.



Compared to an Allosaurus, there are some severe morphological differences to a Tyrannosaurus rex. Head size, neck length, finger count, overall proportions...but it IS a therapod, which means the basic structure is there and it just needs to be modified.





Once the general shape was blocked in, it was a matter of carving, adding, and carving the shape some more, slowly bringing it closer to the final dimensions of an Allosaurus. At this point I'm looking at a lot of reference of the skeleton, as well as some sculpts by other artists to see how they solved certain problems. Doing this with the right artists is incredibly beneficial, since it also helps me learn how they sculpt certain features and effects.





Right, so as stuff comes together and I find that my passes are becoming more focused on smaller areas and refining more minute things rather than general forms, I move towards detailing. If you don't have a solid foundation all the detail in the world will not save a good sculpture, but if your sculpt is good and your forms are true then that extra pass of finishing will really bring it to the next level.


There's three stages of detailing through with dinosaurs, and at this point it's gotten pretty methodical for myself: wrinkling, scale work, detail scale work.




First thing I do is tackle wrinkles and skin folds, which is just another level of adding minor forms and the start of the first detailing pass.  I try to think about where areas on the body would develop skin folds, look at reference of birds and lizards, and emulate. These major wrinkles will show up underneath all the rest of the detail, so it's important to be as careful with these as you were with earlier forms.



After that, comes the first pass of detailing (or adding noise, I sometimes look at it.) I take a brush that resembles a rake brush (using an alpha that's supplied with Zbrush) and start to rake across the forms, almost like I'm making a cross contour drawing. I'll typically also hatch it the other direction as well just to break it up in some areas and make some more texture. Use this to emphasize rhythm lines and areas where forms flow from one to another.

This photo shows the head a bit further along than I'm describing - I've already
put in the hand tooled scale work ontop of my generic stamping, but you can get
a good idea of what it looks like from this.
This stage goes by pretty quickly, so next is stamping scale detail work onto the surface. I take a custom alpha of scales and using a low intensity (of about 12-14) I drag-rect onto the surface. It's key to remember to not have the scales too huge. Realistically these wouldn't really be noticeable from afar, but if we were to go too small it wouldn't translate well enough. Use your judgement here and look at reference to get an idea of how scales flow on a body and change size. Areas that require a lot of movement will need smaller scales while the opposite will be true of areas that move less.



Once I've made a pass with a generic scale detail on the body, I'll go in and add some hand tooled scales and scutes. This is done with the same tools I used for carving and adding the base forms earlier, the clay buildup brush, clay tubes brush, and masking. Certain areas that I want scutes on I'll mask then either build up a bit, pull out, or inflate to create the raised armored bump. Detail scales like the ones around the face will be tooled in by hand using the clay tubes brush. Like the rest of the stages, refer to reference and let nature inform your decision making.




When I hit the detailing stage I pretty much can switch my brain off - rarely if ever does that sort of stuff drastically alter the silhouette, so you can kinda go crazy and have fun during this part to really make it pop. Extra details like the teeth and spines on the neck area added as sub tools in Zbrush since it's easier to just insert them as separate geometry rather than pull it from the existing model.



Although it wasn't required by the client for the scope of the job (I was sculpting with the intent for the model to be available on Shapeways for the client,) I ended up painting it for fun because it would be a good challenge for me. Like surface detailing, I pretty much shut off my brain and had fun with it. Initially I had no reference for it, but once I started on a certain scheme I liked I started to look at reference of turkeys and pheasants to get some ideas.

Saturday, April 12, 2014

Planar head studies and some more sculpts

Moved on from doing skull studies to studying the simple plane head. Incredibly helpful to learn all that stuff finally instead of just winging it.  This was all spread out over roughly a month, and now I'm focusing on head abstractions and eventually a more complicated planar head.

















I've also been trying to incorporate what I've learned from this stuff into the zbrush sculpting. As you can see, a certain show is back on...


Friday, March 14, 2014

Zbrush Portraits and Thoughts on Finishing

As a bit of downtime between work and atelier studies, I've been doing some zbrush sculptures to see what information is sticking and what's not. Thankfully it seems like the stuff I've learned so far is lodging itself firmly in my memory!




Features are iffy here and there on some of these, and that makes sense since I haven't done extensive studies of features yet.  But I have noticed the planar head studies paying off big time, I've become incredibly mindful of proportion and placement, and even some quirks that help out with fleshing out a head. I'll have to make a post about that soon.





I think I may be preemptive and work on some eye structure studies soon, because I've noticed myself really trying to grok how that assembles, but I'm defaulting to gut instincts on it instead of how it really looks and comes together. Looking at modern and classical sculptures' approach to eyes made me switch out my eyes three times - you'll notice that there's three varieties of eyes amongst this group, with the last being the most recent/accurate to what I want.



Something I have noticed in regards to sculpting these heads and dinosaurs, and when I think about it in regards to my 2D stuff it's the same thing - progress on a piece works a steep curve. When you first start on a project you make GREAT progress, that's why it's always exciting to block out gestures or thumbnails or rough in shapes in clay. But about midway in the curve you move from block-in to refinement and iteration, and from there on it's a finishing game.

You see what I mean? Basically you start to feel like you aren't making as much progress as you did initially, even though you're putting in the same amount of time. Eventually, if you're smart enough, you get a feel for when you're experiencing massively reduced ROI, and you consider the project done.  Sometimes a person quits earlier than they should, and sometimes a person goes for longer then they should, and risks making the work too labored. Only real way to get a feel for when it's right is to do it enough times.

One last picture. This was a hand study I just "finished." I put that in quotations because truth be told it's not near what I felt the finish should be for it, but I just ran out of steam on it. It's not a failure in the slightest, I actually pulled away a lot of great information from it that I can incorporate into my next hand study, and by doing so I can get further along the curve before I start to feel the spinning wheels effect.


Monday, February 24, 2014

New stuff!

WOW. So a bit like clockwork I trail off on posting during the holidays then need to get back into the swing of it.  So here's some news and art in order of oldest to most recent:



My first resin kit is now available!  I was incredibly excited when Dan of Dan's Dinosaurs contacted me asking if I'd be interested in producing my T. rex model as a resin kit.  That was a big goal of mine when I started to do sculpting fairly regularly, and within the span of 7 months from seriously starting it I accomplished it.  You can pick up the model at Dansdinosaurs.com either finished or unfinished.




I'm currently finishing out my next dinosaur release, Nasutoceratops.  I'm right now finalizing my pose choices, and it should be released in the next month or so if all goes smoothly.  Here are some fancy renders of it with a paintjob! First for my models, was quite pleased.



I'm currently enrolled online at the Watts Atelier! It's exciting to be able to finally set myself on the path of learning how to paint traditionally, which has been a long term goal of mine for quite some time. These are some early skull/head studies, but there's more to come and I plan to document most of my growth.

Annnnd speaking of heads, here's a recent head study.  It's clear that my skull studies are already paying off a bit, at least to me.

So here's to a new year of growth and progress! Expect more to come!